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Coach & teacher guide

Warm-Up Games for Kids Running

A good warm-up gets children moving, listening and ready to run. Here are games that work for clubs, PE lessons and family runs.

Traffic Lights

Call out colours: Red = stop, Amber = jog, Green = sprint. Add Blue = hop for extra fun.

Equipment: Cones (optional) · Group: Whole class · Time: 5 min · Skills: Agility, reaction speed, listening

Stuck in the Mud

Two taggers try to freeze the class. Frozen pupils stand legs apart until a teammate crawls under to free them.

Equipment: Bibs for taggers · Group: 15–30 · Time: 6 min · Skills: Agility, dodging, teamwork

Cone Flip Relay

Half the class flips cones upright, the other half flips them down. After 60s, count the cones.

Equipment: 20+ cones · Group: 10–30 · Time: 5 min · Skills: Speed, bending, teamwork

Numbers Huddle

Pupils jog around the space. Shout a number — they form groups of exactly that size. Odd ones out do 5 star jumps.

Equipment: None · Group: Whole class · Time: 5 min · Skills: Listening, agility, social skills

Beanbag Bandits

Two teams race to collect beanbags from a central hoop into their own. Add a rule: can only carry one at a time.

Equipment: Beanbags, 3 hoops · Group: 10–30 · Time: 7 min · Skills: Sprinting, decision-making, teamwork

Mirror Movement

In pairs, one leads slow movements (arm circles, lunges, hops) and the partner mirrors them. Swap after 30s.

Equipment: None · Group: Pairs · Time: 4 min · Skills: Coordination, focus, mobility

Clap & Catch

Pupils throw a ball up, clap a set number of times, then catch. Increase claps each round.

Equipment: 1 ball per pupil/pair · Group: Any · Time: 5 min · Skills: Hand-eye coordination, focus

Sharks & Minnows

Minnows run from one safe zone to the other while 2 sharks try to tag them. Tagged pupils become seaweed (stuck but can tag).

Equipment: Cones for zones · Group: 15–30 · Time: 8 min · Skills: Sprinting, dodging, awareness

Animal Walks Relay

Teams race using a different animal walk each leg: bear crawl, crab walk, frog jump, bunny hop.

Equipment: Cones for markers · Group: Teams of 4–6 · Time: 6 min · Skills: Strength, coordination, teamwork

Reaction Drop

Teacher holds up a coloured cone and drops it — pupils sprint forward only when it touches the floor.

Equipment: Coloured cones · Group: Whole class · Time: 4 min · Skills: Reaction time, sprint starts

Want a fresh set every session?

The Warm Up and Cool Down Generator picks 5 warm-ups and 5 cool-downs at random, with filters for indoor, outdoor and no equipment.